Wow, its been three weeks since I last updated… Well I should probably explain what I was doing during those three weeks. For the first week I basically just took a break and played with my friends. One of them bought a Left 4 Dead 2 four pack during the steam summer sale, so we had some good times. On the second week I started creating some environmental assets for the forest location in Chapter 2, but the week was focused mostly on coding the game, so there wasn’t really anything worth showing. For the third week I started a new visual novel and got quite distracted. Something similar happened before I started Chapter 1 when I began playing the visual novel Rewrite, which was absolutely amazing, but it grabbed my attention for about 2 weeks and took me away from starting Chikara.
I refocused myself and withheld my urge to play the visual novel to draw some nice lineart for Aiya, and the new character Yuu. Hopefully these will help me get one step closer to creating a visual novel like conversation system. The lineart I’m showing here is one fourth of its actual size because the original size would most likely look really bad compressed in this post.
I also modeled and rigged the new character, Yuu.
Well that’s about it for now, next update I should be able to show the environment and the colored lineart, even though I’m not sure how well I’ll be coloring them since my art skills are pretty limited, but I’ll do my best. ^^ The current plan is to complete Chapter 2 in the next two weeks, and hopefully I can accomplish that. :]
Today I’d like to make a small update to inform you that the the chapter is pretty much done. :] But before I post it I’m going to send it to some friends to test it out to make sure there aren’t any huge bugs out there. Speaking of bugs here is a beautiful infinite loop I accidentally created during my 3 days of coding.
For the first time I also implemented sound effects and man do they make a difference, once I added a single sound effect it felt so awkward listening to silence so I just had to keep adding more. I picked up some pretty nice sounds that I can use freely from freesound.org and they fit pretty nicely into the game. Although the same can’t be said for the music which I tried making my self. xD It can be pretty repetitive and I’m sorry if it gives any of you a headache. I’ll officially release the game to the public on Saturday, so I’ll see you guys there.
Hello and welcome to the third weekly update for Chikara. This week was quite fun I was able to learn and increase my understanding of how texturing works, although I did fail in making a proper texture atlas because I didn’t plan out how many textures I needed beforehand. Most of the texturing work is done along with some decent animations. The animations look quite funny, which shows that I still have a lot to learn in the animation department. xD I finally started putting all the pieces together in unity and I’m pretty satisfied with the look so far. :]
Now I can finally get back to doing what I do best, at least compared to my other skills, scripting! I plan on finishing the chapter this week so it won’t be too long until you guys can play it. And here is one more random image that I though was funny, I really didn’t expect messing with the materials would lead to this…
Before I leave I think I should talk more about this, so here I go. First off these chapters are going to be relatively short because I’m going work on each chapter for at max one month. Unlike my past games I’m going to spend a lot more time on the graphical, storytelling, and the sound department, which were either nonexistent or very basic in my past projects. The chapters are going to be released separately from each other so you can play whatever chapter you want first, because the chapters will contain different game types. I’m not too worried about spoilers because I don’t think my story is that great, but I will aim for a fun story. Well that’s enough for today so I’ll be back with a finished chapter next post.