Two Years Later

So its been more than two years since I’ve last posted anything on this blog and I’ve just turned 20 today! I don’t really like how I just abandoned the blog without any kind of closure so I just wanted to do something about that.

To start off I’ll tell you about the last project I was working on, Chikara. I basically just felt very unhappy with how I was developing things and I just decided to stop. Although it was pretty fun doing One Game A Month, it wasn’t the best idea to try to create a chapter each month. I just felt like I wouldn’t be able to create anything that I would be proud of if I just made an unfinished game each month. Now I just want to do something more unique on a smaller scale and scope.

Two years ago is also the time when I started college. Due to that college has been my top priority, so I don’t waste my family’s hard earned money. Unlike two years ago I also didn’t have all the free time I had during my senior year of high school. During the past two years I’ve only been working on some small prototypes during my winter and summer breaks, which aren’t worth showing yet. This pattern is probably going to continue for the my last two or three years of college, so I won’t be active on this blog for a while.

Although I won’t be actively working on games, I’ve recently started to post things on my DeviantArt. So far I’ve only been working on my drawing abilities, which is getting better each month. I also plan to add some other things I want to practice, such as 3D modeling, texturing, and animating, which will most likely get posted on there too. I’m still very much dedicated to my dream of developing games even if it’s only a hobby for now. I’m very glad that I decided to write this post and will be back in the far future with improved abilities and more knowledge to make my dream game come true.

So until then this is farewell from an Aspiring Game Developer.

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Slow Progress

     First here is a random image because I like posting images. This is from when I failed at baking an ambient occlusion map from a subdivided version of Yuu. I saved an image of it because well why not? xD
untitled (4)
     Progress on Chikara has been slow these past two weeks. First I had to learn how to drive, which went pretty well, since I passed the driving test and now own a temporary license. :] Other than driving I’ve had to prepare for college, which starts tomorrow. Yay! It’s pretty surprising how fast summer went by, but it was a very nice one, since I was able to learn a lot this summer. Although I’m still sad that I haven’t finished Chapter 2 before summer ended.

     Besides those setbacks I spent some time studying animation and now have a better understanding of the workflow of animation. My animations are still going to need a lot of work, but hopefully it should look like an improvement. ^.^ There is also one more thing that I forgot to mention, and that was that two of my friends bought me an Ouya for my birthday, so I’ve spent some time learning how to develop for that platform too. I probably won’t be able to make a game for it until next summer, because I want to focus on Chikara, but it still wouldn’t hurt learning how to port games to it. I probably won’t post anything for a while due to college, but I’ll be back with some actual progress on Chikara next time, so I’ll see you guys later.

Happy Birthday Tony Dang!

     Today is a special day. Today is a joyous day. Today is August 9th (Oh the post says today is August 10th… Well it’s August 9th in my timezone!). Today I’m officially 18 years old. :] Man time sure does pass by quick. Four years ago I started to learn how to program in my computer science class. Those were some good times, but sadly most of my friends didn’t go past computer science one with me.

     Two years after that I started learning Blender. I still remember one of the first things I tried to create in blender and I still have it today. Dragon That was my first attempt at creating a dragon and it was pretty bad, it had so many useless polygons and it looked like crap, but at least I’ve learned how to make a better dragon while working on Chikara. It is much more low poly and the anatomy makes a lot more sense than my first attempt.

     Then one year ago I stared learning Unity. Before I started creating games for One Game a Month, there was one project that I started right before the start of this year. It wasn’t exactly ambitious, but the game I was trying to make, a sidescroller with a Christmas theme, required so many skills and experience that I just hadn’t acquired yet. That is when I learned of how difficult game development really was. Here is a screen shot of this failed project of mine. Christmas
The story revolved around a werewolf fighting to save Santa Clause. It was a simple game, but I lacked the knowledge and skill to complete it so I ended up dropping it. This game was also my first attempt at creating a wolf and werewolf models, which were quite anatomically incorrect. xD I’ve made a new wolf and werewolf model for Chikara, but you guys won’t be able see that until Sunday.

     Then began this year I started off anew with smaller games starting with the game Hax, which I made for a friends birthday and because One Game a Month motivated me. It helped push me to learn and try to make more little games for my friends and I even made a game for a school project and of course I got an A for it even though it wasn’t much. P:

     Now finally I’m 18 and have made 7 games in total so far. I’ve learned a great deal of almost all aspects of game development , but I continue feel like a amateur that still needs more training. Well hopefully by the time I finish Chikara I’ll have enough experience to level up from amateur game developer to novice game developer. ^.^